Game Journalism for Luddites: Writing with a Dip Pen
Not really representative of my usual handwriting, but it’s hard to write and hold a phone at the same time.
Not really representative of my usual handwriting, but it’s hard to write and hold a phone at the same time.
After I finished the new temporary dungeon content that concludes Guild Wars 2′s “Flame & Frost” story arc, I had an unfamiliar feeling. I wanted to do it again. Mind you, I haven’t felt this way after finishing a Guild Wars 2 dungeon in months. I’d become so accustomed to Guild Wars 2′s numbing practice of equating damage sponges with difficulty that I’d somewhat forgotten the potential for fun locked away in the MMORPG’s focus on movement and the absence of the so-called trinity of tanks, heals, and DPS. We jumped, we dodged, and we fought what I like to think of as the Tyrian version of Bebop and Rocksteady. And it was all part of a surprisingly satisfying content patch released yesterday that delivered many more surprises besides these.
I admit, I was a little worried. After all the hubbub surrounding Star Wars: The Old Republic’s rocky transition to free-to-play and the departure of much of its creative team, I was half prepared to boot up the Rise of the Hutt Cartel expansion and hear BioWare developers filling in for actor David Hayter’s original voice work for the Jedi Knight. Happily, that’s not the case. The last year might have been rough for BioWare, but Rise of the Hutt Cartel reveals refuses to flinch on the promise to deliver entertaining, fully voiced stories that shame the writing and production quality of its competitors.
The latest incarnation of Motocross Madness has its share of visual surprises scattered across its Egyptian, Australian, and Icelandic vistas, but none leaves so great an impression as a daredevil in the Elite Knight armor from Dark Souls flipping his dirt bike 30 feet above the Egyptian desert. Is this the titular madness? Hardly. Rather, it’s just Motocross Madness’ use of your Xbox Live Arcade avatars to serve as the actual racers, and it’s but one way that this entertaining dirt bike racer maintains its emphasis on fun all the way to the finish line.
My, what a different 100 years make. I don’t think anyone could call the modern world a shining beacon of perfection, but BioShock Infinite wastes no time in demonstrating how much ideas about racism, religion, and patriotism have advanced with all the subtlety of swatting flies with a baseball bat. Columbia, the sprawling city in the clouds where the action unfolds, is a political cartoon brought to gory life, and the intensity of its caricatures sometimes run the risk of undermining the cultural criticism they seek to impart. Against this backdrop, we as players need someone we can relate to; someone whose shoes we wouldn’t mind stepping into as we venture through this uncomfortable looking glass. In its greatness, BioShock Infinite gives us that someone.
Not too long ago, undertaking academic research away from your desk involved what felt like outfitting yourself for a long expedition. Those days aren’t completely behind us, but today’s scholars are fortunate in that iOS devices fill many of the same roles once provided by those piles of notebooks, recorders, and books, thus allowing you to take your research everywhere. Apps like Dropbox and Evernote are great options that help with research alongside many other potential tasks, but when you’re specifically looking to improve your research habits, these eight apps will make your work easier and more portable regardless of your field.
There’s a science to getting people from point A to point B, and Cities in Motion 2 takes a very technical, not particularly user-friendly approach to its simulation of urban mass transit. Despite significant strides in creative freedom over its predecessor, this is still largely a puzzle about imposing a successful public transportation system on a city that initially doesn’t support one. Such a transition isn’t easy, of course, and Cities in Motion 2 seems intent on reminding you of that every step of the way, but it’s a rewarding puzzle to solve.
Just to get it off my chest, let me count the ways in which Elder Scrolls Online isn’t like Skyrim, Oblivion, or Morrowind – the series’ most recent (and famous) entries. Merchants don’t have limited supplies of money, and you don’t trudge along as though you’re carrying the world once your bags are filled. You can’t attack friendly NPCs, and the folks you can kill don’t drop the exact items they were wearing. Elder Scrolls Online lets you rummage through most crates and collect items such as skill books, but you can’t physically pick them up and drop them at your leisure. Role-play lovers, despair: you can’t sit in chairs. Most heartbreaking of all, you can’t revisit low level zones and still find a challenge even at the highest levels. That’s already a pretty hefty grab bag of caveats that may turn off a chunk of the Elder Scrolls fanbase, but it’s a testament to the quality of the work that ZeniMax Online has done here that I felt as though I was playing a genuine Elder Scrolls release nevertheless.
You know things are bad when you start to sympathize with hellspawn. At first I acknowledged my in-game avatar, demon lord of the depths Baal-Abaddon, only with the intended smirks and half-laughs warranted by his dialog. But in time I came to feel a kinship with him as we braved Impire’s clumsy micromanagement in search of hard-won glory. “Tedious,” he’d exclaim, and I’d find myself mouthing the words along with him. “Life: what’s the point, anyway?” he’d ask, and I found myself asking the same question about our progress. By the sixth hour, I was sure we were both in a place where we didn’t want to be, but no matter how repetitive or boring the circumstances became, I could take comfort in the knowledge that my new scaly friend and I were in this mess together.

Anthony Lane (famed for his work with the New Yorker) is one of my favorite prose stylists, and quite by accident I came across this diary entry that he wrote on Slate 11 years ago about the writing process. I could only find it on the Wayback Machine, so hopefully Slate will forgive me for reposting it here.
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But writers are at their least pretty, perhaps, when they are actually writing. Eyes redden, caffeine levels rise like geysers, fingernails go missing without trace. Given the amount of hair-tearing that goes on, it should be statistically provable that 85 percent of poets, say, are completely bald and that a formal meeting of the creative writing faculty at any major university should be indistinguishable from a box of free-range eggs. Yet poets are, and always have been, irretrievably hairy, a mystery that only Darwin could solve; it may be that they have evolved to the point of waking every morning with a full thatch, which is then ripped out in frustration over the course of the day, the last strands vanishing in the early evening, during a fruitless hunt for a word that rhymes with “tulip” or “Kalashnikov.”
There is a myth at large in the general population, easily quashable yet somehow allowed to persist, that writing comes smoothly, like gas from a pump, or at least unbidden, like tears. This is bull. No decent prose is ever dashed off, especially that which appears to be effortlessly dashing. Just as Buster Keaton and Douglas Fairbanks had to rehearse their leaps and pratfalls, so grace on the page has to be earned with infinite sweat. I was told recently of a manuscript of Couples, which has come into the possession of a college library and which is apparently forested with sweet-smelling revisions; when even as Mozartian a stylist as John Updike needs to retrace and smooth his steps, what hope for the rest of us? (The exception to the rule is Mozart himself, but then, next to Mozart, the rule seems to be that creativity itself, the plashing fount of human invention, is in fact no better than a rusty cement-mixer—all churn, slap, and grind.) This may explain why, in common with Bob Geldof, I don’t like Mondays.
And so to Tuesday. Tuesday is a treat because Tuesday gives me leave not to write, which signals pain, but to rewrite, which augurs joy. Between the squalls of composition and the bathetic pangs of publication comes an interval of peace in which I return to the work, print it out in proofs, immediately spy 17 correctable errors for every 1,000 words, lop off whole paragraphs like a tree surgeon hacking at a larch, and tenderly position the remainder so as to give the impression, or the illusion, of coherence. The thrill of this activity is not, strictly speaking, a literary matter; it is, in its small way, more of a spiritual hint, reminding us that, more often than not, we have left undone those things which we ought to have done, that we have done those things which we ought not to have done, and that there is no health in us. Rewriting is one of the few pursuits in life which enable us to make good our mistakes, or to make better our cheesy efforts, and to get immediate results; what is more, all of this can be achieved without having to buy flowers, lingerie, or chocolate truffles.
In the case of The New Yorker, of course, the rewrite is no more than a bold step in a treacherous process. If this were an Indiana Jones movie, I would merely have proceeded to the next plank in the creaking, swaying rope bridge over a ravine. Below me, the crocodiles gape. One more pace, twice as fraught, will bring me to the fact-checking department, into whose miasmic maw writers far stronger than I have disappeared, their cries fading into the dark. Pray God that I come out alive.
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Some additional insights into his process, this time from the Daily Telegraph, which also seems to have removed the original article for some reason:
“I do have one very brutal writing ritual. If I’m working in the morning, I don’t allow myself a cup of tea until I’ve written two paragraphs. It’s harsh.
….
“The truth is, that if you’re working on a piece at three in the morning, you’re not Keats; you’re just late. The glitch in this argument is that I’m not a creative writer. I don’t write poetry or novels or drama but criticism, which is the eunuch of the family. I watch other people doing it and talk about what they’re doing in a squeaky, high voice.
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Elsewhere, in Identity Theory, you can still read an interview with Lane that provides some further insights:
“Round midnight. I wait till peace and quiet and write as I go. I don’t enjoy writing. I enjoy rewriting. I like editing myself down. It is journalism. I’m not sitting there waiting for the muse to descend. I’m lucky I have subjects. Nothing would terrify me more than sitting down and being told to write a novel, Chapter One.”