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Path of Exile Review (IGN)

I flinched as a white pufferfish man attacked me by hurling blood, and it wasn’t even its own. Moments before, it had sprinted past me to munch on a pile of zombie corpses I’d left in my wake, and then it came back to drown me in their entrails. I’d seen hints of it before,…

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Is World of Tanks on Xbox 360 a Big Gun? (IGN)

Wargaming has made a lot of noise about how much they’ve accelerated the World of Tanks experience for its upcoming debut on the Xbox 360, but it was the lingering nods to slow and thoughtful gameplay that hooked me. Even three minutes in, I could feel its effects. Normally, multiplayer matches on Xbox Live kick…

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Magicka: Wizard Wars’ MOBA-tastic Simplicity (IGN)

I’m not a very good wizard, and I can accept that. When I played early access preview of Magicka: Wizard Wars last week, I found that I’ve forgotten many of the spell combinations I’d known so well from the 2011 action-adventure game, and I thus ended up frying or electrocuting many of my teammates in…

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How to Survive Review (Official Xbox Magazine)

Is it still possible to make a unique zombie game? How to Survive insists on the affirmative, but its ambitious mix of Dead Island-inspired ambiance and dual-stick shooting never quite finds the brains it seeks. The featherweight story holds promise, but its potential rots away over the six or so hours you spend leading one…

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The Stanley Parable Review (GameFront)

I’m about five hours into the Stanley Parable, and I’m still not sure how far down the rabbit hole goes. Just when I thought I’d explored every shadow of every corner and heard each nuance of the exasperated narrator’s lines, I’d find myself walking through doors I’d never noticed before and creeping down dark hallways…

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Glare Review (IGN)

So much of Glare revolves waving around a flashlight of sorts that I wouldn’t be surprised if Maglite contacted developer Phobic Studios in the hopes of some kind of cross-promotion. You shine it when blasting aliens, you shine it when jumping from anchor points embedded in walls, and you even shine it to make bouncy…