Call me antisocial, but I have a soft spot for solo instances in massively multiplayer online games. Yes, I realize that this quirk means that I sometimes miss out on the whole “multiplayer” vibe, but sometimes — just sometimes — I like to enjoy my favorite virtual worlds without worrying about preteens griping about my damage or numbskulls breaking my crowd control spells. I can’t be the only one. Thankfully, the new one-to-two-man dungeons in Trion Worlds’ Rift are made for people like me. They’re also more directly designed to seduce a quiet casual base that hasn’t received much endgame attention in Telara until now, which could mean a significant boost to Rift’s player base in the coming months.