Let’s get this out of our systems right now. For all of its focus on a well-written story, its player ships, and a fortune’s worth of excellent voice acting, BioWare’s Star Wars: The Old Republic still feels very much like that hulking leviathan created by the boys at Blizzard, especially in its earlier expansions. It’s true. Indeed, if you’re looking for an MMO that challenges conventions of how you level, how you fight, and even how you interact with other players, you’ll be better off looking elsewhere (maybe even at Guild Wars 2). Rather than bash it for unoriginality, however, I’m here to argue that’s not such a bad thing.