It’s finally time — for some of us, at least. Five years and nine months after BioWare first announced it was working on an unnamed MMORPG project at its new Austin studio, Star Wars: The Old Republic today began the process of letting millions of players into its universe. We took the opportunity to ask Lead Designer James Ohlen our many still-burning questions. How quickly will new content come out? Will we have guild-owned capital ships? Playable Wookiees? UI mods? A deeper space-combat game? Read on to find out.