I’d started to wonder if ArenaNet was hiding something from me. Exploring dungeons in MMORPGs has always been one of my favorite pastimes, but each of my attempts to sample those in Guild Wars 2 seemed thwarted by fate or design. My six or so requests for a dungeon run in the little guild the developers had set up with the press a few weeks back went completely ignored, and they were barely touched on during my trip to ArenaNet’s studio last weekend. Finally, with only three or so hours left before I had to be at the airport, I broke off from the Charr discussion and begged for a dungeon playthrough and an interview with Designer William Fairfield, a member of the team responsible for designing them. He agreed. And you know what? From what I can tell, ArenaNet has a lot to be proud of in here.