Divinity: Dragon Commander (GameFront)


Dragons, real-time strategy, and political simulation? Under different circumstances, Divinity: Dragon Commander could have been pitched as the game version of Aegon’s Conquest from A Song of Ice and Fire, and with minimal changes to to boot. Ditch the steampunk aesthetic, ground the airships to the water, and trade some of those turrets for catapults, and we’re there.

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