Glare Review (IGN)

So much of Glare revolves waving around a flashlight of sorts that I wouldn’t be surprised if Maglite contacted developer Phobic Studios in the hopes of some kind of cross-promotion. You shine it when blasting aliens, you shine it when jumping from anchor points embedded in walls, and you even shine it to make bouncy plants appear from the shadows. Good thing, then, that much of experience itself shines during its short running time, even if it phones in its boss fights and replay value is dim.

Click here to read the full review.


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